Ducking effect with what I have: TTLFO Clock -> Turing Machine Clock, Pulse Out -> Divider 1&2, 1 -> Rampage IN A, OUT A -> Inverter IN, OUT (This inverts the Ramp. positive env.) -> Sense (V)IN (preamp low & DC, set “ducking amount” by toggling OFFSET and preamp), CV OUT + (This lifts the volume to desired level in VCA, which inverted Ramp. signal pulls down) -> Skis VCA CV IN (Signal IN for the drum sound to be ducked). Divider 2 -> Skis TRIGGER IN (Signal IN for the sound which moves above ducking). Other: Ramp. RISING OUTs work great for vactrol LPG controlled hihats (White noise), TTLGO OUT (with square & Ramp. controlled SHAPE) -> Floating GATE to TRIGGER -> Multicassa Trig IN works great for dynamic percussion. Short experiment with the setup.

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